In today’s pervasively digital landscape, building software for a single platform is a 1990s approach. Modern applications, even those designed for specific embedded targets, must be adaptable enough to run seamlessly across various platforms without sacrificing efficiency or reliability. This is often easier said than done. Here are some key points to consider when developing […]
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Reducing Visual Studio Installations with Toolchains
If you work on C++ projects on Windows that need to be built with multiple Visual Studio C++ compiler versions, you need some way to manage the installations of all these build environments. Either you have multiple IDEs installed, or you know about build tools (https://aka.ms/vs/17/release/vs_BuildTools.exe) and maybe keep only the latest full VS IDE […]
Punctuality Matters: Using Linux to Manage Time-Critical Situations
The robustness of Linux is widely acknowledged, but it can’t quite match the microsecond management of a real-time operating system (RTOS) for time critical situations such as CNC machine instructions, vehicular control, or health sensor collection. If your software must record, manage, or control events within a narrow and precise time window and you’re invested […]
Optimizing Embedded Product Design The Case for Off-the-shelf Boards
Choosing the right system-on-chip (SoC) is probably your first consideration when designing an embedded product, followed closely by deciding whether to use an off-the-shelf board or design your own. The case for commercial boards in initial designs For the first product in a new line, consider using a commercially available board that features your chosen […]
The Embedded Developer’s Dilemma in Choosing Hardware
When designing an embedded product, there’s a lot riding on those crucial first decisions of choosing a hardware vendor and board. Clearly, the hardware you select must be powerful enough to support your product, a challenging determination given that software is usually still in the planning stages at this point in the process. Plus, planning […]
Mixing C++ and Rust for Fun and Profit: Part 2 Of structs and strings
In the beginning, there was C. That sentence actually could serve as the introduction to a multitude of blog posts, all of which would come to the conclusion “legacy programming conventions are terrible, but realistically we can’t throw everything out and start over from scratch”. However, today we will merely be looking at two ways […]
KDSoap 2.2.0 Released
We’re pleased to announce the release of KDSoap version 2.2.0, an update that brings new enhancements to improve both the general build system and client-side functionality. What is KDSoap? KDSoap, a SOAP (“Simple Object Access Protocol“) component rooted in Qt, serves as an essential tool for both client-side and server-side operations. Tailored for C++ programmers […]
Projection Matrices with Vulkan – Part 2 Deriving a perspective projection matrix for Vulkan
Mixing C++ and Rust for Fun and Profit: Part 1 Or why switching to Rust is such a large undertaking
For quite some time, I have been bothered by this thought: Individual programming languages (C++, Rust, Go, etc.) are traditionally viewed as walled gardens. If your main() function is written in C++, you had better find yourself C++ libraries like Qt to build the rest of your codebase with. Do you want to use Flutter […]
CXX-Qt 0.6 Release
We just released CXX-Qt version 0.6! CXX-Qt is a set of Rust crates for creating bidirectional Rust ⇄ C++ bindings with Qt. It can be used to integrate Rust into C++ applications using CMake or build Rust applications with Cargo. CXX-Qt provides tools for implementing QObject subclasses in Rust that can be used from C++, […]